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Primitives & Utils

Internally, every GUI component are based off a GUIElement class. Not much is to be said about it, but please refer to its original SDK Code if you need to extends them.

The C++ classes wrap their C call to make them easier to use using virtual tables, as shown in the SDK.

It is thought that internally the GUI is based on an older version of PEG - Portable Embded GUI, that is now NXP proprietary.